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And your organization was also in, what was formally called the Diversity Lounge. You were on nearly a half a dozen panels doing a wonderful job describing some of the benefits of the work that Game to Grow does. Elizabeth, we briefly spoke at PAX East, which was just last month. Adam, this is our first time interacting. Ken: It’s such a pleasure to have you here.
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Elizabeth Kilmer, director of education and training. Please join me in welcoming Adam Davis, the co-founder and executive director, as well as Dr.
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So I’m honored to be joined today by two members of Game to Grow, a nonprofit. And I thought it would be useful to examine games from that perspective. Now Dungeons & Dragons and other analog games, have a lot of social benefits, not only for teens, but for a variety of other demographics, some of them in a more clinical context. Last year on the podcast, I spoke with Amanda Pegg-Wheat, a librarian who runs Dungeons & Dragons for her teen patrons at the library. Ken Gagne: Hello and welcome to the Polygamer podcast, episode number 125, for Wednesday, May 18, 2022. Join us as we expand the boundaries of the gaming community. Voiceover: Welcome to the Polygamer podcast, where gaming is for everyone. Subscribe: Apple Podcasts | Google Podcasts | Spotify | Amazon Music | Pandora | iHeartRadio | Stitcher | TuneIn | RSS | More Related links
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Podcast: Download (Duration: 1:04:28 - 74.8MB) | Embed Click past the jump for a transcript and links to resources mentioned in this episode. Stream the audio edition of this interview below or from Apple Podcasts, Stitcher, Google Podcasts, Amazon Music, Spotify, Overcast, Pandora, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive. Kilmer join Ken to discuss the history of gaming therapy what makes a game more conducive to therapeutic benefits why Game to Grow is for everyone, not just those with diagnoses what led Game to Grow to create Critical Core how games such as Dark Souls and Celeste can encourage a growth mindset and why de-escalation is a valuable skill, even (or especially) among collaborative players. In this episode, Game to Grow executive director Adam Davis and director of education and training Dr. With structured online sessions of Dungeons & Dragons and Minecraft, as well as their own tabletop game called Critical Core, Game to Grow teaches gamers of all ages and to become more confident, creative, and socially capable. Game to Grow is a non-profit that promotes the therapeutic, educational, and community growth benefits of gaming.
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